Welcome to My Game Development Journey!

Hey! I’m Anton Broman, a gameplay feedback focused programmer with lots of knowledge about Unreal Engine in a sense of performance and optimization.

My journey into the world of games began at the age of eight when my father introduced me to some of his favorite ones, ever since I’ve been hooked by everything related to game development.

Whether it's developing character controllers or intricate ability systems, I find immense joy in the process but I thrive on turning others ideas and concepts into fully realized gameplay features!

During my time at PSQ, I’ve gained a reputation for my dedication to the feature I create. In both of my group projects, we often joked that I rewrote the same feature ten times. 

This wasn’t due to indecision but rather my commitment to iterate fast and with a tempo that means that not a lot of time is wasted for something that might not work with the gameplay!

I have a keen sense of prioritization and know exactly when and where to focus my efforts!

I hope you enjoy and take your time looking over my portfolio!

Education

PlaygroundSquad 

2023 –


LBS Göteborg 

2020 – 2023


Other Merits

Former Ambassador - LBS Göteborg


Projects - PSQ

ECOPOINT

BEETLEBOT

Rocket Rider

J29: Unleashed

Special Thanks Recognition

Driveback: San Juego

Competence

Unreal Engine 5 (C++)

TenGine 5 (C++) 

Unity (C#)